![]() ![]() Click on the red button, which will open a passage to another room. There is a device in the cabinet on the left. In the back room, behind a double door, you can find a magnetic card lying in a drawer on the desk. On the left, there are doors with magnetic locks (and red lights). Go to the library and try using the communication device behind the counter. I think you have long understood the essence of what is happening and with whom the main character of the game communicates. Head to the room on the right to find a note and audio recording. Get to the building the only way and get inside through the window in the right corner. Use the communication device and then jump into the pipe. You can then use the elevator to the right of the computer. Insert it into your computer and view the records. There will be a pipe in one of the boxes. Turn around and search the filing cabinet on the right. The girl is not here, and you need to find the memory pipe. Go further into the control room and use the computer. Follow through the carriage, go up the steps and stairs to the right and listen to an audio recording about some computer. If you pressed the lower one, then the upper one will have to be pressed twice. Click on the upper button to turn the platform with the carriage towards you. As a result, your assistant will send a rocket to the locked gate. Re-interact with the communication device. You will lower the rocket hanging from the crane. Go back a little and lower the lever on the right (in the same hole). Talk to the girl through the communication device. Go downstairs to the control panels on the left. Agree to help and go through the door on the left to the warehouse. After them go downstairs and talk through microphones with some girl. Go through it to some museum and look for roller blinds on the right, which themselves will open (when you approach them). The camera will turn on and the door behind you will open. Click to open the door, go through the office and go to the large screen in the meeting room. Go forward along the corridor, enter the room on the left and look for a button between the windows on the lintel. Look around, and then go to the elevator in front and press the button “4”. Go to the checkpoint and use Ausweis with the seal to open the grate. Taking the last document, go to the wheelhouse on the right and apply it to the device with the lever at the window. On the left, you can find a suitcase with an invitation letter and Ausweis. There is a note with the poem Edelweiss on the suitcases on the right. ![]() GO TO THE STATION BUILDING (ALSO POSSIBLE TO GO FURTHER IN PERRON – THIS IS A FORKING THAT ALLOWS TWO DIFFERENT ACHIEVEMENTS). And a little further, there is a medallion with the singer’s children on the table on the right. In one there will be a note, in the other – a dressing table with a drawer where the syringe is. Go to the entrance and take the carriage on the left. Move between the cars, go up to the platform and see coat of arms 01. Open the carriage gate nearby, just walk forward and come back. At the very end, on the right, you can see a teddy bear toy. Move under the car on the right, climb into the next one and turn on the device on the wall in front to listen to the audio recording with prayer. Go to the platform and activate it with the lever located in the far right corner. ![]() Go up to the control room and use the far lever. A little further there is another note on the table, and nearby you find a bottle from some kind of remedy called Spiritus. Go to the carriages on the left and open the suitcase lying on the floor to see another memory. There is a cup a little further, but studying it will not give anything. On the right, you can find a note for all settlers, which says that there can be only one suitcase with things per person. After getting out of the car, look into the suitcase on the left and read Adela’s note to her grandmother. There is a newspaper on one of the far tables to the left. Go downstairs for the elevator and jump off the bridge. Press LMB to compare this place with the photo. Stand near the wall with the coat of arms and numbers 00. Walk back and press the button on the right to trigger the elevator. Return to the main hall and click on the red button to turn off the alarm. Pull it down to incorporate power into the complex. Move to the wheelhouse, follow to the far right and look for a switch on the wall for the room. ![]()
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